Hunter Skill
Storm Shot II
3 Energy Point
Concentration
Damage
Individual
Charge
Inflict 210%(+476) ATK DMG to the enemy. If you are in possession of any Concentration Point, DMG increases by 20%
Steady Shot
2 Energy Point
Enhance
Individual
Inflict 93%(+210) ATK DMG on the enemy and shorten the next skill’s carging time by 60%
Arrow Barrage
3 Energy Point
Damage
Crowd
Inflict 54%(+122) ATK DMG on all enemy units
Multi-Shot
3 Energy Point
Damage
Crowd
Inflict 68%(+153) ATK DMG on 3 enemy units
Aspect of the Eagle
3 Energy Point
Heal
Individual
Charge
Inflict 100%(+227) ATK DMG on enemy units and command Hawks to aid. Heal yourself fr 15%(+33) of ATK over 10 seconds
Hawk Call – Sheen
3 Energy Point
Enhance
Individual
Summon Hawk – Sheen and increase Hunter’s Crit rate by 4%. Sheen inflicts 15.5%(+35) ATK DMG upon each strike and lasts for 22 seconds
Weakpoint Shot II
3 Energy Point
Damage
Individual
Charge
Inflict 149%(+337) ATK DMG to the enemy. The lower the enemy’s HP, the higher the DMG. For every 10% of the ennemy’s HP dropped, deal an additional 5% of skill bleeding DMG eithin 3 seconds
Hawk Call – Gal II
3 Energy Point
Summon
Individual
Charge
Summon 3 Hawk – Gal. It inflicts 22%(+49) ATK DMG on the enemy upon each strike and lasts for 10 seconds. For each Hawk present on the battlefield when summoned, increase DMG by 25%
Numbing Shot
2 Energy Point
Interrupt
Individual
Charge
Fire a spearhead Arrow to inflict 57%(+129) ATK DMG on the target and interrupt its skill casting (The Interrupted effect has a 100% hit rate for enemy units at Lv10 or lower)
Explosive Shot
3 Energy Point
Scorching
Damage
Crowd
Charge
Fire an explosive charge into the enemy target and inflict 81%(+184) ATK DMG on 3 enemy units. If the targets are in the Scorch effect, the DMG dealt increases by 20%
Scatter Shot
3 Energy Point
Dispersal
Individual
Inflict 110%(+249) ATK DMG on the enemy and remove 1 random buffs. Successful removal increases DMG by 10%
Burning Shot
2 Energy Point
Scorching
Damage
Crowd
Charge
Fire 3 burning arrows to inflict 60%(+136) ATK DMG on 3 enemy units and apply the Scorch state
Hawk Call – Pan
2 Energy Point
Enhance
Individual
Summon Hawk – Pan and increase Hunter’s Impale rate by 8%. Pan inflicts 9.5%(+22) ATK DMG upon each strike and lasts for 22 seconds
Sunder Armor Shot II
3 Energy Point
Concentration
Sunder Armor
Individual
Charge
Deal 194%(+440) ATK DMG to enemy. Skill ignores 20% of enemy’s Armor. Get bonus 5% Armor Resistance for each Concentration
Flaying Arrow
3 Energy Point
Heal
Individual
Inflict 75%(+170) ATK DMG on enemy units and heal yourself for 10%(+23) of ATK
Boar’s Rush
3 Energy Point
Stun
Individual
Charge
Summon a boar to ram into the enemy and inflict 140$(+317) ATK DMG and stun the target for 1 seconds
Aimed Shot
2 Energy Point
Concentration
Damage
Individual
Charge
Inflict 159%(+360) ATK DMG to the enemy and gain 2 layers of Concentration (Each layer of Concentration increases Hit rate by 1%)
Piercing Shot
3 Energy Point
Concentration
Damage
Individual
Charge
Inflict 204%(+462) ATK DMG to the enemy and release up to the 3 layers of Concentration, each dealing a bonus 25% of DMG
Quick Shot II
2 Energy Point
Concentration
Damage
Individual
Inflict 101%(+230) ATK DMG and release 1 layer of Concentration. Next skill increase 20% DMG
Volley
3 Energy Point
Damage
Crowd
Charge
Launch 4 random attacks, each inflicting 55%(+125) ATK DMG. If a same target is hit consecutively, the DMG dealt decreases (by 25% every time to a maximum 50%)
Lunar Shot II
3 Energy Point
Healing Reduce
Individual
Inflict 125%(+283) ATK DMG to the enemy and lower the target’s Healing by 24% for 10 seconds. The effect doubles on none player units
