Hunter Skill

Hunter Skill

Storm Shot II

3 Energy Point

Concentration

Damage

Individual 

Charge

Inflict 210%(+476) ATK DMG to the enemy. If you are in possession of any Concentration Point, DMG increases by 20%

Steady Shot

2 Energy Point

Enhance

Individual

 

 

Inflict 93%(+210) ATK DMG on the enemy and shorten the next skill’s carging time by 60%

Arrow Barrage

3 Energy Point

Damage

Crowd 

 

 

Inflict 54%(+122) ATK DMG on all enemy units

Multi-Shot

3 Energy Point

Damage

Crowd 

 

 

Inflict 68%(+153) ATK DMG on 3 enemy units

Aspect of the Eagle

3 Energy Point

Heal

Individual

Charge

 

Inflict 100%(+227) ATK DMG on enemy units and command Hawks to aid. Heal yourself fr 15%(+33) of ATK over 10 seconds

Hawk Call – Sheen

3 Energy Point

Enhance

Individual

 

 

Summon Hawk – Sheen and increase Hunter’s Crit rate by 4%. Sheen inflicts 15.5%(+35) ATK DMG upon each strike and lasts for 22 seconds

Weakpoint Shot II

3 Energy Point

Damage

Individual 

Charge

 

Inflict 149%(+337) ATK DMG to the enemy. The lower the enemy’s HP, the higher the DMG. For every 10% of the ennemy’s HP dropped, deal an additional 5% of skill bleeding DMG eithin 3 seconds

Hawk Call – Gal II

3 Energy Point

Summon

Individual

Charge

 

Summon 3 Hawk – Gal. It inflicts 22%(+49) ATK DMG on the enemy upon each strike and lasts for 10 seconds. For each Hawk present on the battlefield when summoned, increase DMG by 25%

Numbing Shot

2 Energy Point

Interrupt

Individual

Charge

 

Fire a spearhead Arrow to inflict 57%(+129) ATK DMG on the target and interrupt its skill casting (The Interrupted effect has a 100% hit rate for enemy units at Lv10 or lower)

Explosive Shot

3 Energy Point

Scorching

Damage

Crowd 

Charge

Fire an explosive charge into the enemy target and inflict 81%(+184) ATK DMG on 3 enemy units. If the targets are in the Scorch effect, the DMG dealt increases by 20%

Scatter Shot

3 Energy Point

Dispersal

Individual

 

 

Inflict 110%(+249) ATK DMG on the enemy and remove 1 random buffs. Successful removal increases DMG by 10%

Burning Shot

2 Energy Point

Scorching

Damage

Crowd 

Charge

Fire 3 burning arrows to inflict 60%(+136) ATK DMG on 3 enemy units and apply the Scorch state

Hawk Call – Pan

2 Energy Point

Enhance

Individual

 

 

Summon Hawk – Pan and increase Hunter’s Impale rate by 8%. Pan inflicts 9.5%(+22) ATK DMG upon each strike and lasts for 22 seconds

Sunder Armor Shot II

3 Energy Point

Concentration

Sunder Armor

Individual

Charge

Deal 194%(+440) ATK DMG to enemy. Skill ignores 20% of enemy’s Armor. Get bonus 5% Armor Resistance for each Concentration

Flaying Arrow

3 Energy Point

Heal

Individual

 

 

Inflict 75%(+170) ATK DMG on enemy units and heal yourself for 10%(+23) of ATK

Boar’s Rush

3 Energy Point

Stun

Individual

Charge

 

Summon a boar to ram into the enemy and inflict 140$(+317) ATK DMG and stun the target for 1 seconds

Aimed Shot

2 Energy Point

Concentration

Damage

Individual 

Charge

Inflict 159%(+360) ATK DMG to the enemy and gain 2 layers of Concentration (Each layer of Concentration increases Hit rate by 1%)

Piercing Shot

3 Energy Point

Concentration

Damage

Individual 

Charge

Inflict 204%(+462) ATK DMG to the enemy and release up to the 3 layers of Concentration, each dealing a bonus 25% of DMG

Quick Shot II

2 Energy Point

Concentration

Damage

Individual 

 

Inflict 101%(+230) ATK DMG and release 1 layer of Concentration. Next skill increase 20% DMG

Volley

3 Energy Point

Damage

Crowd 

Charge

 

Launch 4 random attacks, each inflicting 55%(+125) ATK DMG. If a same target is hit consecutively, the DMG dealt decreases (by 25% every time to a maximum 50%)

Lunar Shot II

3 Energy Point

Healing Reduce

Individual

Inflict 125%(+283) ATK DMG to the enemy and lower the target’s Healing by 24% for 10 seconds. The effect doubles on none player units