Assassin Skill

Assassin Skill

Reckless Lunge

3 Energy Point

Damage

Individual 

 

Attack the enemy 3 times, each inflicting 58%(+70) ATK DMG

Reverberating Slam II

3 Energy Point

Poison Style

Damage

Individual 

Inflict 145%(+174) ATK DMG to the enemy. If the enemy have one layer of Poison, dealing a bonus 2% of DMG

Double Throw Knives

3 Energy Point

Damage

Crowd 

 

Hurl throwing knives at 3 random enemy units and inflict 65%(+78) ATK DMG

Bounce bounce bounce

3 Energy Point

Damage

Crowd 

Charge

Toss 1 knife which will bounce between enemies and inflict 62%(+74) ATK DMG (by default 1 enemy bounces once)

Cloak of Bush

2 Energy Point

Enhance

 

 

Disguise as a bush to gain Control Immunity for 6 seconds and increase DMG Mitigation by 20% and ATK by 24%(+28)

Pounce

3 Energy Point

Technique

Damage

Individual 

Inflict 115%(+138) ATK DMG on the enemy and gain 2 Technique Points (Each Technique Point increases Evasion by 1%

Pursuing II

4 Energy Point

Damage

Individual 

 

Inflict 150%(+181) ATK to the enemy. The lower the enemy’s HP, the higher the DMG. For every 10% of the enemy’s HP dropped, summon an additional phantom to deal 4% skill DMG

Roundhouse

3 Energy Point

Interrupt 

Individual

Charge

Charge for 0.5 seconds and then kick the enemy. Inflict 105%(+126) ATK DMG and interrupt the target (The Interrupted effect has a 100% hit rate for enemy units at Lv10 or lower

Backstab

3 Energy Point

Technique

Damage

Individual 

Create a phantom and instantly move it behind the enemy, inflicting 40%(+48) ATK DMG. The phantom will launch a bonus attack for each Technique Point

Fan of Knives II

3 Energy Point

Combo Style

Damage

Crowd 

Inflict 59%(+70) ATK DMG on 4 random enemy units and get the Combo.

Scatter Blade

3 Energy Point

Dispersal

 

 

 

Inflict 105%(+126) ATK DMG to the enemy and remove 1 buff. Successful removal increases DMG by 10%

Fatal Knife II

3 Energy Point

Combo Style

Damage

Crowd 

Charge

Inflict 88%(+105) ATK DMG on 3 enemy units. If the attack is a Combo,Dmg is increased by 12% wich increases further the lower the enemy’s HP is (up to 50% further) and reduces enemy’s healing effects by 24% for 6s. Double effective against non-player units.

Rupture

4 Energy Point

Technique

Bleed

Individual

 

Inflict bleeding DMG of 179%(+214) ATK over 6 seconds and gain 3 Technique Points (Each Technique Point increases evasion by 1%

Lacerations

3 Energy Point

Sunder Armor

Individual

 

 

Deal 137%(+164) ATK DMG to enemy. Skill ignores 20% of enemy’s Armor

Zeal

3 Energy Point

Heal

Individual

 

 

Inflict 87%(+104) ATK DMG on the enemy and heal for 11%(+13) of ATK over 6 seconds. The lower your HP, the higher the healing

Ambush

3 Energy Point

Technique

Stun

Charge

 

Cast up to 2 Technique Points to inflict 55%(+66) ATK DMG to the enemy and stun the target for 1 second. Each Technique Point extends the stun by 0.5 seconds (The Stun effect has a 100% hit rate for enemy units at Lv10 or lower)

Poison Coat II

2 Energy Point

Poison Style

Damage

Individual 

 

Apply Bonus Poison effect to the enemy. Each layer of Poison causes 1.3%(+2) ATK DMG per second for 12 seconds. 1 layer is added upon each basic attack dealt by an Assassin to a max of 17 layers. When the target dies, the seals will be passed on to nearby enemy units

Shiv

3 Energy Point

Poison Style

Enhance

 

 

Inflict 95%(+114) ATK DMG to the enemy and rest the effective duration of Poison

Swiftwind Daggers

4 Energy Point

Damage

Crowd 

 

 

Hurl 4 throwing knives randomly, each inflicting 51%(+61) ATK DMG. If the same target is hit consecutively, the DMG dealt decreases (by 25% every time, to a maximum of 50%)

Fish Bone Throwing Knife

3 Energy Point

Poison Style

Damage

Individual 

Throw between 1 and 3 fish bone throwing knives with a barb to inflict 65%(+78) ATK DMG to the enemy. If the enemy targets have Poison, DMG increases by 25%

Mortal Wounds II

3 Energy Point

Healing Reduce

Individual

Inflict 120%(+144) ATK DMG to the enemy and lower the target’s Healing by 24% for 6 seconds. The effect doubles on none player units