Gladiator Skill

Gladiator Skill

Blood Howl

3 Energy Point

DMG Reduce

Individual

Restore 5.2%(+24) HP over 10 seconds and reduce the DMG received by 10% for 10 seconds

Whirlwind

3 Energy Point

Damage

Crowd 

Spin 3 times to inflict 40%(+40) ATK DMG on all enemy units nearby. Restore 2.1%(+10) HP per hit

Cleave

3 Energy Point

Damage

Individual

Inflict 120%(+120) ATK DMG on enemy units ahead of you and restore 2.7%(+12) HP

Toughen

3 Energy Point

Heal

Individual

Heal 4.6%(+21) over 10 seconds, during which healing another 45% of the first skill DMG received

Boil Blood

2 Energy Point

Heal

Individual

Restore 3.5%(+16) HP over 10 seconds

Hoo kham kham II

2 Energy Point

Taunt

Crowd

 

Roar Hoo Kham Kham and restore 12.1%(+4971) of HP within 10 seconds, and taunt all the enemy targets. Increase the Max HP by 5% of skill for each target taunted.

Barbarian Veins

3 Energy Point

Barbarian Style

Heal

Individual

Activate Barbarian Veins to raise Max HP by 10% for 8 seconds and restore HP of 4.4%(+20) over 10 seconds

Blood Force

3 Energy Point

Barbarian Style

Heal

Individual

Increase the Healing received by 10% and restore 4.6%(+21) HP over 10 seconds. If in the Barbarian Veins state, increase healing by 50%

Intercept

3 Energy Point

Interrupt

Individual

Charge

Inflict 70%(+70) ATK DMG on an enemy unit and interrupt its skill casting. Successful interruption restores 2.7%(+12) HP and reduces DMG received from the enemy by 8% for 10 seconds (The Interrupted effect has a 100% hit rate for enemy units at Lv10 or lower)

Sacrifice II

2 Energy Point

Sharing

Individual

 

Restore 14.3%(+6579) HP over 10 seconds and take 60% of the DMG received every time for the teammate with the lowest HP. 30% DMG reduction

Rising Rage

3 Energy Point

Immune

Individual

 

Immune to control effects for 16 seconds and restore 4%(+18) HP over 10 seconds

Hoo Hoo Hoo II

2 Energy Point

DMG Reduce

Crowd

 

Reduce DMG taken by other teammates by 32% over 10 seconds. Up to 14.1%(+6510) of your HP can be reduced and recover HP of that value

Death Denied II

3 Energy Point

Heal

Individual

 

Restore 18.5%(+7634) HP over 5 seconds. The lower the HP the higher the healing. If the HP is below 30%, restore additiional 20% of the damage received within the next 5 seconds

Uppercut II

3 Energy Point

Knockaway

Individual

Charge

Attack the enemy with an uppercut, inflicting 272%(+27360) ATK DMG, and knock the target into the air. If the skill casting is interrupted, cause the additional Knockaway effect for 1 second

Battle Shout

3 Energy Point

Purge

Individual

 

Remove 1 debuffs for yourself and restore 4%(+18) HP over 10 seconds

Let’s charge II

3 Energy Point

Enhance

Crowd

 

 

Inspire your party and increase ATK by 55%(+3726). Damage received is reduced by 15% for 6 seconds. Also, Heal 4.5% HP immediately

Bloody Combat

2 Energy Point

Enhance

Individual

Charge

 

Restore 3.1%(+14) HP over 10 seconds, during which recover 1 point of energy if the damage taken is more than 25% of HP

Severing Strike

3 Energy Point

Frenzy Style

Damage

Crowd 

 

Consume 20% of your current HP to inflict 105%(+105) ATK DMG to enemy units in the back row. If the targets are killed within 3 seconds, restore 2.7%(+12) of your HP. If in the frenzied state, DMG increases by 50%

Frenzy

4 Energy Point

Frenzy Style

Damage

Individual 

 

Enter the Frenzied state to increase ATK by 30%, at the cost of 30% Max HP. Inflict 184%(+184) ATK DMG on the enemy with the lowest HP, and lower its healing by 16%. In the Frenzied state, DMG increases by 50%

Fevered Pursuit

2 Energy Point

Frenzy Style

Damage

Individual 

Charge

Attack 3 times and inflict 13%(+13) ATK DMG. If in the Frenzied state, attack range increases and attacks focus on the enemy unit with the lowest HP, stunning the target for 0.5 seconds (The Stun effect has a 100% hit rate for enemy units at Lv10 or lower)