Gladiator Skill
Blood Howl
3 Energy Point
DMG Reduce
Individual
Restore 5.2%(+24) HP over 10 seconds and reduce the DMG received by 10% for 10 seconds
Whirlwind
3 Energy Point
Damage
Crowd
Spin 3 times to inflict 40%(+40) ATK DMG on all enemy units nearby. Restore 2.1%(+10) HP per hit
Cleave
3 Energy Point
Damage
Individual
Inflict 120%(+120) ATK DMG on enemy units ahead of you and restore 2.7%(+12) HP
Toughen
3 Energy Point
Heal
Individual
Heal 4.6%(+21) over 10 seconds, during which healing another 45% of the first skill DMG received
Boil Blood
2 Energy Point
Heal
Individual
Restore 3.5%(+16) HP over 10 seconds
Hoo kham kham II
2 Energy Point
Taunt
Crowd
Roar Hoo Kham Kham and restore 12.1%(+4971) of HP within 10 seconds, and taunt all the enemy targets. Increase the Max HP by 5% of skill for each target taunted.
Barbarian Veins
3 Energy Point
Barbarian Style
Heal
Individual
Activate Barbarian Veins to raise Max HP by 10% for 8 seconds and restore HP of 4.4%(+20) over 10 seconds
Blood Force
3 Energy Point
Barbarian Style
Heal
Individual
Increase the Healing received by 10% and restore 4.6%(+21) HP over 10 seconds. If in the Barbarian Veins state, increase healing by 50%
Intercept
3 Energy Point
Interrupt
Individual
Charge
Inflict 70%(+70) ATK DMG on an enemy unit and interrupt its skill casting. Successful interruption restores 2.7%(+12) HP and reduces DMG received from the enemy by 8% for 10 seconds (The Interrupted effect has a 100% hit rate for enemy units at Lv10 or lower)
Sacrifice II
2 Energy Point
Sharing
Individual
Restore 14.3%(+6579) HP over 10 seconds and take 60% of the DMG received every time for the teammate with the lowest HP. 30% DMG reduction
Rising Rage
3 Energy Point
Immune
Individual
Immune to control effects for 16 seconds and restore 4%(+18) HP over 10 seconds
Hoo Hoo Hoo II
2 Energy Point
DMG Reduce
Crowd
Reduce DMG taken by other teammates by 32% over 10 seconds. Up to 14.1%(+6510) of your HP can be reduced and recover HP of that value
Death Denied II
3 Energy Point
Heal
Individual
Restore 18.5%(+7634) HP over 5 seconds. The lower the HP the higher the healing. If the HP is below 30%, restore additiional 20% of the damage received within the next 5 seconds
Uppercut II
3 Energy Point
Knockaway
Individual
Charge
Attack the enemy with an uppercut, inflicting 272%(+27360) ATK DMG, and knock the target into the air. If the skill casting is interrupted, cause the additional Knockaway effect for 1 second
Battle Shout
3 Energy Point
Purge
Individual
Remove 1 debuffs for yourself and restore 4%(+18) HP over 10 seconds
Let’s charge II
3 Energy Point
Enhance
Crowd
Inspire your party and increase ATK by 55%(+3726). Damage received is reduced by 15% for 6 seconds. Also, Heal 4.5% HP immediately
Bloody Combat
2 Energy Point
Enhance
Individual
Charge
Restore 3.1%(+14) HP over 10 seconds, during which recover 1 point of energy if the damage taken is more than 25% of HP
Severing Strike
3 Energy Point
Frenzy Style
Damage
Crowd
Consume 20% of your current HP to inflict 105%(+105) ATK DMG to enemy units in the back row. If the targets are killed within 3 seconds, restore 2.7%(+12) of your HP. If in the frenzied state, DMG increases by 50%
Frenzy
4 Energy Point
Frenzy Style
Damage
Individual
Enter the Frenzied state to increase ATK by 30%, at the cost of 30% Max HP. Inflict 184%(+184) ATK DMG on the enemy with the lowest HP, and lower its healing by 16%. In the Frenzied state, DMG increases by 50%
Fevered Pursuit
2 Energy Point
Frenzy Style
Damage
Individual
Charge
Attack 3 times and inflict 13%(+13) ATK DMG. If in the Frenzied state, attack range increases and attacks focus on the enemy unit with the lowest HP, stunning the target for 0.5 seconds (The Stun effect has a 100% hit rate for enemy units at Lv10 or lower)